Weaving Dice
The Weaver’s Dice are a special set of dice that a weaver keeps safe, separate from their other play materials. Some weavers keep these dice in individually housed containers, ready to produce at a moment’s notice. Others keep them together in a bag. There’s no one right way to store your dice.
The entries in this chapter describe thirteen of the most common dice in the world of Mnemonic. If none of them fit your specific needs, you can develop your own using the template provided.
Each die entry comes with a description of the physical die, but don’t feel obligated to seek out and purchase a die that matches the specific description. You should try to roll dice that feel comfortable to you, or that fit the feeling of what you’re rolling them for. If a die doesn’t feel right, find one that does.
Using a Weaving Die
In any Individual Scene, after resolving your action, you can ask another player (or a Facilitator, if one is present) to choose a Weaving Die for you. They can choose any of the Weaving Dice described in this chapter, or they can invent a new one on the spot based on the needs of your character and the world around them.
The rules for weaving are included in the Basics of Play, but the short version is this:
- A 1 is bad.
- A 6 is also bad.
- A 2 or 3 is good.
- A 4 or 5 is good, but should probably make you feel bad.
In This Chapter:
- Template
- Bone by Pamela Punzalan
- Discourse by Dee, the Weaver in Green
- Fire by Dee, the Weaver in Green
- Gold by Lexi Antoku
- Granite by Noordin Ali Kadir, The Wolf-Weaver
- Green by Guanzon
- Grey by Dee, the Weaver in Green
- Metal by Dee, the Weaver in Green
- Rain by Synxiec, the Weaver in Sunflower
- Sand by Noora Rose
- Wind by Brandon O'Brien