Introduction

Mnemonic is an imagined setting where the memories of the world, and of the people living in it, directly affect physical reality. The setting is primarily intended as a frame through which to tell collaborative stories, particularly in the context of roleplaying games.

The Mnemonic roleplaying game described in this book is a multiplayer dice-and-card game about people living in the world of memory, who find each other or are thrown together by circumstances and then must find or make a path forward. In this game, you play as one of those people.

In this weaver’s almanac, you’ll find rules, procedures, and story suggestions for playing out stories in the world of memory. The expectation is that you will play the game more than once with your group, continuing the story each time you play. The rules also provide some framing to set the game to rest when you’re ready to finish the story.

At the end of the book, you’ll also find an appendix of stories, poems, and recipes that can inform or expand your understanding of the world and its possibilities.

Required Materials

In order to play, you must have:

  • Some six-sided dice with numbers on them from 1 to 6
  • A standard four-suit poker deck, Jokers included
  • A journal, or some other way to keep track of changes to your character